Gameplay Machinima Idea

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Gameplay Machinima Idea

Post  Synyster Sykotik Studios on Tue Aug 18, 2009 12:57 am

Now my co-writer, Daniel, and myself were talking the other day (while he was collecting the Halo 3 skulls) and we came up with the idea for a gameplay machinma.

Campaign
4-Player
Legendary
All Skulls turned on (except iron, otherwise it'll get boring)

8 eps, 8 levels of absolute slaughter. LOL we've already named it, Jen0Zide Zomgwtfroflugonegetowned Challenge. Daniels GT is Jen0Zide btw.

Thoughts? It'll be hard to do but yeah.... we'd show different skull locations, secret places, easter eggs, have our voices so you can hear what kind of Poop we said.... and god it gets funny when you repeatedly die.

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Re: Gameplay Machinima Idea

Post  TkShark on Tue Aug 18, 2009 1:25 am

[quote:a442="Synyster Sykotik Studios"]Now my co-writer, Daniel, and myself were talking the other day (while he was collecting the Halo 3 skulls) and we came up with the idea for a gameplay machinma.

Campaign
4-Player
Legendary
All Skulls turned on (except iron, otherwise it'll get boring)

8 eps, 8 levels of absolute slaughter. LOL we've already named it, Jen0Zide Zomgwtfroflugonegetowned Challenge. Daniels GT is Jen0Zide btw.

Thoughts? It'll be hard to do but yeah.... we'd show different skull locations, secret places, easter eggs, have our voices so you can hear what kind of Poop we said.... and god it gets funny when you repeatedly die.[/quote]

I lag, in campaing mode.
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Re: Gameplay Machinima Idea

Post  Synyster Sykotik Studios on Tue Aug 18, 2009 6:32 am

It's best if the people you go online with are in the same country, or at least in the same general area.

E.g. If you play online campaign wih me, your gonna lag. But if you played online with someone in your country, it won't (or at least not as much).

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[i][color:a2ec=gold]I mod-edit in this colour[/color][/i]

My favourite quote and my new name XP
[quote:a2ec="TkShark"]
[color:a2ec=red]And Synystek Pikachu[/color] or whaever Make a script that can be made on halo :-P
[/quote]
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Re: Gameplay Machinima Idea

Post  lolfluffy32 on Tue Aug 18, 2009 6:38 am

[quote:3303="TkShark"][quote:3303="Synyster Sykotik Studios"]Now my co-writer, Daniel, and myself were talking the other day (while he was collecting the Halo 3 skulls) and we came up with the idea for a gameplay machinma.

Campaign
4-Player
Legendary
All Skulls turned on (except iron, otherwise it'll get boring)

8 eps, 8 levels of absolute slaughter. LOL we've already named it, Jen0Zide Zomgwtfroflugonegetowned Challenge. Daniels GT is Jen0Zide btw.

Thoughts? It'll be hard to do but yeah.... we'd show different skull locations, secret places, easter eggs, have our voices so you can hear what kind of Poop we said.... and god it gets funny when you repeatedly die.[/quote]

I lag, in campaing mode.[/quote]

you lag everywhere shark
also this sounds like a pretty kewl idea
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Re: Gameplay Machinima Idea

Post  Synyster Sykotik Studios on Tue Aug 18, 2009 7:39 am

It'll epically hard.... it be better the less we died too. But I can already see that being out of our hands lol.

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My favourite quote and my new name XP
[quote:a2ec="TkShark"]
[color:a2ec=red]And Synystek Pikachu[/color] or whaever Make a script that can be made on halo :-P
[/quote]
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Re: Gameplay Machinima Idea

Post  Nano511 on Tue Aug 18, 2009 3:33 pm

arent you on the other side of the world or something? meaning 1pm here is 1 am for you?

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Re: Gameplay Machinima Idea

Post  Synyster Sykotik Studios on Wed Aug 19, 2009 5:28 am

Nah, like 12pm here is 10am there. Lol can you be more then half way round?

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[i]Voice Actor and script Writer/Editor[/i]
[i][color:a2ec=gold]I mod-edit in this colour[/color][/i]

My favourite quote and my new name XP
[quote:a2ec="TkShark"]
[color:a2ec=red]And Synystek Pikachu[/color] or whaever Make a script that can be made on halo :-P
[/quote]
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